Walmart is betting big on virtual reality as a training tool, sending four Oculus Go headsets to each Supercenter and two to each Neighborhood and discount store. In total, the company will have 17,000 VR headsets in the field, giving employees quick and easy training on new initiatives like pickup kiosks. See the video below to see how Walmart is using VR.
The lines between the real and virtual world are becoming blurred as VR and AR technology improve. Here are a few of our favorite examples.
Disney is testing throwing a physical ball that is rendered in the virtual space, allowing a user to catch the ball in real time. The technology can even predict where a ball will land in the physical world.
The Void allows you to interact with the Star Wars world in its experiences and is adding new content and locations regularly.
Expect the real and virtual world to collide more and more in the future, something we're very excited about at REM5.
One of the VR applications we're most excited about is training and we're starting to see some amazing content hit the market. "Wrench" is coming to early access this fall and makes it possible for even the most novice mechanic (like me) to build a car from scratch. Find out how the inner workings of an engine work and see just how many parts go into the piece of equipment we take for granted everyday. Check out the trailer here:
Training is one of the biggest potential markets for virtual reality and one area we have high hopes for is first responder training. Real life police, ambulence, and fire simulations are difficult to set up and expensive to operate. VR can help save cost in training and simulations and improve performance as well.
Flaimtrainer is a company that does VR simulation with haptic feedback combined with a virtual environment for training firefighters.
ECU School of Medical and Health Sciences has built a paramedic training experience in VR to help train people assessing a scene. Check out their work below.
At REM5, we think training is going to be a huge use of virtual reality and we're already talking with partners about their needs. Contact us if you want to find out more about training in VR.